Forgotten Realms 2012

January 20, 2012

Journey's Start

You begin your adventures in the town of Loudwater, a moderate size town. For the past few months, you’ve been making a living performed bodyguard-type tasks for local merchants. You know each other, but not well. Recently, kobold raids on the shops in town have been increasing, and with the town guard being short staffed, the raids haven’t been given much attention. Thoradin Bronzebeard, one of Loudwater’s city councilmen, has asked you to help clear out a suspected den of then a few miles to the south east, and you’ve agreed to a contract on 70 gold each, plus 10 gold per kobold head you bring back.

As you finish your dealings with Bronzebeard, the south wall of Loudwater explodes, and a group of goblins rush in, intent on something contained in the shop, Garwan’s Curiosities. You finish them off with ease, and find a note on their leader. The note references an attempt by someone named High Shaman Sancossug at reviving an Orge King, but needing a horn totem to complete the ritual. The horn totem was taken from the goblin’s barrow by the wizard Curuvar, and sold to Garwan. After Shamayim purchased the horn totem for the low, low price of 60 gold, you head over to the tavern to talk with Curuvar, who gives you directions to the barrow.

But, you decide to tackle the kobold problem first, and head out the east side of town, following the directions that Bronzebeard gave you. After a few miles, you head south, into the forest, following a dirt path. You come across a tipped wagon that had clearly been raided, and 2 dead humans, who you assume to be the former owners of the cart. Most of the valuables had been picked clean, but Tryn located a gold bar (worth 100gp) that the raiders had missed, and tucked it away without anyone seeing.

Continuing south for another half mile or so, you come across the entrance to an underground den, guarded by a bunch of kobolds. After dispatching them, you cut off their heads as proof of their demise for Bronzebeard, and stay outside the den to heal your wounds.

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